Welcome to Mobile Noize
  Steve Horowitz
Creative Director/Founder

We started Mobile Noize on the principal that music for mobile games need not be viewed as a second class citizen. Our goal is to take top composing & sound design talent, bands and songwriters alike and customize their work for easy distribution in mobile games. Now, for the very first time you can get all this great audio exclusively for your next mobile game. How cool is that?

For more info about Steve, check out http://www.thecodeinternational.com.

The Artists
Music 
Michael Benoit

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Our resident master of heart pounding orchestral music, Michael has been playing and writing music since he was a boy. His writing spans commercials, television, and mobile audio, and his credits include CBS, MTV, Sony and Motorola.

Music 
Ryan Williams

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San Francisco native Ryan Williams is a generator of phat beats and infectious grooves. His impressive credit list includes work with such bands as Les Sans Culottes, Nous Non Plus, The Code International, Blue Umbrella, and The Other Celine.

Music 
Wade Tonken

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Veteran composer Wade Tonken's expressive compositions and sound design explore a wide range of emotion and musical styles. His original work can be heard daily on Nickelodeon, Fox, ABC, NBC and PBS.

Music 
Nate Shaw

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Nate Shaw is an extremely talented and diverse composer/pianist. Whether it's Jazz, Classical, Rock or World music, Nate covers it all with style and substance. His credits include The Oprah Winfrey Show, Oprah and Friends XM radio show, Discovery Channel and PBS.

Music 
Jim Hedges

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A raging guitarist, Jim Hedges has been composing music and creating sound design for interactive media for fifteen years. He has held in-house positions at Sega of America and Eidos, as well as contracting for companies including Electronic Arts, Activision and Midway.

Sound Effects 
Mike & Rob

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Mike and Rob are two very strange young men that are dedicated to the proposition that noise is good! As innovative and accomplished sound designers, they do it all from the simple whiz of a fastball to complex evolving synth textures.